
Correct Gamma Settings for Texture Maps in Corona Renderer
Accurate gamma settings in Corona Renderer are essential for achieving realistic material rendering. This article provides a comprehensive guide on the correct gamma values for various texture maps, including Diffuse, Bump, Normal, Glossiness, Reflection, and IOR. It explains the difference between Gamma 2.2 (sRGB) and Gamma 1.0 (Linear) and details when and how to override gamma settings to ensure physically accurate materials.
Additionally, the article includes a detailed gamma correction table, highlights common mistakes such as incorrect gamma application, and provides step-by-step solutions for fixing rendering issues like washed-out or overly dark textures. Best practices for PBR workflows and compatibility with other rendering engines are also discussed.
By following these guidelines, users can ensure optimal material realism, improving lighting accuracy, reflections, and overall render quality in Corona Renderer.